using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("UIBHighlightStateControl")]
	public class UIBHighlightStateControl : MonoBehaviour
	{
		public HighlightState m_HighlightState => method_3<HighlightState>("m_HighlightState");

		public ActorStateType m_MouseOverStateType => method_2<ActorStateType>("m_MouseOverStateType");

		public ActorStateType m_PrimarySelectedStateType => method_2<ActorStateType>("m_PrimarySelectedStateType");

		public ActorStateType m_SecondarySelectedStateType => method_2<ActorStateType>("m_SecondarySelectedStateType");

		public bool m_UseMouseOver => method_2<bool>("m_UseMouseOver");

		public bool m_AllowSelection => method_2<bool>("m_AllowSelection");

		public bool m_EnableResponse => method_2<bool>("m_EnableResponse");

		public PegUIElement m_PegUIElement => method_3<PegUIElement>("m_PegUIElement");

		public bool m_MouseOver => method_2<bool>("m_MouseOver");

		public UIBHighlightStateControl(IntPtr address, string className)
			: base(address, className)
		{
		}

		public UIBHighlightStateControl(IntPtr address)
			: this(address, "UIBHighlightStateControl")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Select(bool selected, bool primary)
		{
			method_8("Select", selected, primary);
		}

		public bool IsReady()
		{
			return method_11<bool>("IsReady", Array.Empty<object>());
		}

		public void OnRollOver()
		{
			method_8("OnRollOver");
		}

		public void OnRollOut()
		{
			method_8("OnRollOut");
		}

		public void OnRelease()
		{
			method_8("OnRelease");
		}
	}
}
